QDiffuseMapMaterial Class

(Qt3DRender::QDiffuseMapMaterial)

The QDiffuseMapMaterial provides a default implementation of the phong lighting effect where the diffuse light component is read from a texture map. More...

Header: #include <QDiffuseMapMaterial>
qmake: QT += 3drender
Since: Qt 5.5
Inherits: Qt3DRender::QMaterial

Properties

Public Functions

QDiffuseMapMaterial(Qt3DCore::QNode *parent = Q_NULLPTR)
~QDiffuseMapMaterial()
QColor ambient() const
QAbstractTextureProvider * diffuse() const
float shininess() const
QColor specular() const
float textureScale() const

Public Slots

void setAmbient(const QColor &color)
void setDiffuse(QAbstractTextureProvider *diffuse)
void setShininess(float shininess)
void setSpecular(const QColor &specular)
void setTextureScale(float textureScale)

Signals

void ambientChanged(const QColor &ambient)
void diffuseChanged(QAbstractTextureProvider *diffuse)
void shininessChanged(float shininess)
void specularChanged(const QColor &specular)
void textureScaleChanged(float textureScale)

Additional Inherited Members

Detailed Description

The QDiffuseMapMaterial provides a default implementation of the phong lighting effect where the diffuse light component is read from a texture map.

The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components is controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

  • Ambient is the color that is emitted by an object without any other light source.
  • Diffuse is the color that is emitted for rought surface reflections with the lights.
  • Specular is the color emitted for shiny surface reflections with the lights.
  • The shininess of a surface is controlled by a float property.

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

Property Documentation

ambient : QColor

Holds the current ambient color.

Access functions:

QColor ambient() const
void setAmbient(const QColor &color)

Notifier signal:

void ambientChanged(const QColor &ambient)

diffuse : Qt3DRender::QAbstractTextureProvider *

Holds the current QTexture used as the diffuse map.

By default, the diffuse texture has the following properties:

  • Linear minification and magnification filters
  • Linear mipmap with mipmapping enabled
  • Repeat wrap mode
  • Maximum anisotropy of 16.0

Access functions:

QAbstractTextureProvider * diffuse() const
void setDiffuse(QAbstractTextureProvider *diffuse)

Notifier signal:

void diffuseChanged(QAbstractTextureProvider *diffuse)

shininess : float

Holds the current shininess as a float value.

Access functions:

float shininess() const
void setShininess(float shininess)

Notifier signal:

void shininessChanged(float shininess)

specular : QColor

Holds the current specular color.

Access functions:

QColor specular() const
void setSpecular(const QColor &specular)

Notifier signal:

void specularChanged(const QColor &specular)

textureScale : float

Holds the current texture scale as a float value.

Access functions:

float textureScale() const
void setTextureScale(float textureScale)

Notifier signal:

void textureScaleChanged(float textureScale)

Member Function Documentation

QDiffuseMapMaterial::QDiffuseMapMaterial(Qt3DCore::QNode *parent = Q_NULLPTR)

Default constructs an instance of QDiffuseMapMaterial.

QDiffuseMapMaterial::~QDiffuseMapMaterial()

Destroys the QDiffuseMapMaterial instance.

© The Qt Company Ltd
Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/archives/qt-5.6/qt3drender-qdiffusemapmaterial.html