QQuick3DInstancing Class

Base class for defining instance tables. More...

Header: #include <QQuick3DInstancing>
Since: Qt 6.1
Instantiated By: Instancing
Inherits: QQuick3DObject

This class is under development and is subject to change.

Properties

Public Functions

bool hasTransparency() const
int instanceCountOverride() const

Public Slots

void setHasTransparency(bool hasTransparency)
void setInstanceCountOverride(int instanceCountOverride)

Signals

void hasTransparencyChanged()
void instanceCountOverrideChanged()

Protected Functions

(preliminary) virtual QByteArray getInstanceBuffer(int *instanceCount) = 0

Static Protected Members

(preliminary) QQuick3DInstancing::InstanceTableEntry calculateTableEntry(const QVector3D &position, const QVector3D &scale, const QVector3D &eulerRotation, const QColor &color, const QVector4D &customData = {})
(preliminary) QQuick3DInstancing::InstanceTableEntry calculateTableEntryFromQuaternion(const QVector3D &position, const QVector3D &scale, const QQuaternion &rotation, const QColor &color, const QVector4D &customData = {})

Detailed Description

The QQuick3DInstancing class can be inherited to specify a custom instance table for a Model in the Qt Quick 3D scene.

This class is abstract: To use it, create a subclass and implement getInstanceBuffer().

Property Documentation

hasTransparency : bool

Set this property to true if the instancing table contains alpha values that should be used when rendering the model. This property only makes a difference if the model is opaque: If the model has a transparent material, or an opacity less than one, the alpha value from the table will be used regardless.

Note: Enabling alpha blending may cause rendering issues when instances overlap. See the alpha blending and instancing documentation for details.

Access functions:

bool hasTransparency() const
void setHasTransparency(bool hasTransparency)

Notifier signal:

void hasTransparencyChanged()

instanceCountOverride : int

Set this property to limit the number of instances without regenerating or re-uploading the instance table. This allows very inexpensive animation of the number of instances rendered.

Access functions:

int instanceCountOverride() const
void setInstanceCountOverride(int instanceCountOverride)

Notifier signal:

void instanceCountOverrideChanged()

Member Function Documentation

[static protected] QQuick3DInstancing::InstanceTableEntry QQuick3DInstancing::calculateTableEntry(const QVector3D &position, const QVector3D &scale, const QVector3D &eulerRotation, const QColor &color, const QVector4D &customData = {})

This function is under development and is subject to change.

Converts the position scale eulerRotation color and customData to the instance table format expected by the standard vertex shaders. Typical pattern:

QByteArray MyInstanceTable::getInstanceBuffer(int *instanceCount)
{
    QByteArray instanceData;

    ...

    auto entry = calculateTableEntry({xPos, yPos, zPos}, {xScale, yScale, zScale}, {xRot, yRot, zRot}, color, {});
    instanceData.append(reinterpret_cast<const char *>(&entry), sizeof(entry));

See also calculateTableEntryFromQuaternion.

[static protected] QQuick3DInstancing::InstanceTableEntry QQuick3DInstancing::calculateTableEntryFromQuaternion(const QVector3D &position, const QVector3D &scale, const QQuaternion &rotation, const QColor &color, const QVector4D &customData = {})

This function is under development and is subject to change.

Converts the position scale rotation color and customData to the instance table format expected by the standard vertex shaders.

This is the same as calculateTableEntry(), except for using a quaternion to specify the rotation.

[pure virtual protected] QByteArray QQuick3DInstancing::getInstanceBuffer(int *instanceCount)

This function is under development and is subject to change.

Implement this function to return the contents of the instance table. The number of instances should be returned in instanceCount. The subclass is responsible for caching the result if necessary.

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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.1/qquick3dinstancing.html