Intl.Locale.prototype.language

The Intl.Locale.prototype.language property is an accessor property that returns the language associated with the locale.

Description

Language is one of the core features of a locale. The Unicode specification treats the language identifier of a locale as the language and the region together (to make a distinction between dialects and variations, e.g. British English vs. American English). The language property of a Locale returns strictly the locale's language subtag.

Examples

Setting the language in the locale identifier string argument

In order to be a valid Unicode locale identifier, a string must start with the language subtag. The main argument to the Locale constructor must be a valid Unicode locale identifier, so whenever the constructor is used, it must be passed an identifier with a language subtag.

let locale = new Intl.Locale("en-Latn-US");
console.log(locale.language); // Prints "en"

Overriding language via the configuration object

While the language subtag must be specified, the Locale constructor takes a configuration object, which can override the language subtag.

let locale = new Intl.Locale("en-Latn-US", { language: "es" });
console.log(locale.language); // Prints "es"

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
language
74
79
75
No
62
14
74
74
79
53
14
11.0

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Intl/Locale/language