Class: Phaser.Physics.Arcade.TilemapCollision

Constructor

new TilemapCollision()

The Arcade Physics Tile map collision methods.

Source code: physics/arcade/TilemapCollision.js (Line 13)

Public Properties

TILE_BIAS : number

A value added to the delta values during collision with tiles. Adjust this if you get tunneling.

Source code: physics/arcade/TilemapCollision.js (Line 20)

© 2016 Richard Davey, Photon Storm Ltd.
Licensed under the MIT License.
http://phaser.io/docs/2.6.2/Phaser.Physics.Arcade.TilemapCollision.html