QPhongAlphaMaterial Class

class Qt3DExtras::QPhongAlphaMaterial

The QPhongAlphaMaterial class provides a default implementation of the phong lighting effect with alpha. More...

Header: #include <QPhongAlphaMaterial>
CMake: find_package(Qt6 COMPONENTS 3dextras REQUIRED) target_link_libraries(mytarget PRIVATE Qt6::3dextras)
qmake: QT += 3dextras
Since: Qt 5.7
Inherits: Qt3DRender::QMaterial

This class is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.

Properties

Public Functions

QPhongAlphaMaterial(Qt3DCore::QNode *parent = nullptr)
virtual ~QPhongAlphaMaterial()
float alpha() const
QColor ambient() const
Qt3DRender::QBlendEquation::BlendFunction blendFunctionArg() const
Qt3DRender::QBlendEquationArguments::Blending destinationAlphaArg() const
Qt3DRender::QBlendEquationArguments::Blending destinationRgbArg() const
QColor diffuse() const
float shininess() const
Qt3DRender::QBlendEquationArguments::Blending sourceAlphaArg() const
Qt3DRender::QBlendEquationArguments::Blending sourceRgbArg() const
QColor specular() const

Public Slots

void setAlpha(float alpha)
void setAmbient(const QColor &ambient)
void setBlendFunctionArg(Qt3DRender::QBlendEquation::BlendFunction blendFunctionArg)
void setDestinationAlphaArg(Qt3DRender::QBlendEquationArguments::Blending destinationAlphaArg)
void setDestinationRgbArg(Qt3DRender::QBlendEquationArguments::Blending destinationRgbArg)
void setDiffuse(const QColor &diffuse)
void setShininess(float shininess)
void setSourceAlphaArg(Qt3DRender::QBlendEquationArguments::Blending sourceAlphaArg)
void setSourceRgbArg(Qt3DRender::QBlendEquationArguments::Blending sourceRgbArg)
void setSpecular(const QColor &specular)

Signals

void alphaChanged(float alpha)
void ambientChanged(const QColor &ambient)
void blendFunctionArgChanged(Qt3DRender::QBlendEquation::BlendFunction blendFunctionArg)
void destinationAlphaArgChanged(Qt3DRender::QBlendEquationArguments::Blending destinationAlphaArg)
void destinationRgbArgChanged(Qt3DRender::QBlendEquationArguments::Blending destinationRgbArg)
void diffuseChanged(const QColor &diffuse)
void shininessChanged(float shininess)
void sourceAlphaArgChanged(Qt3DRender::QBlendEquationArguments::Blending sourceAlphaArg)
void sourceRgbArgChanged(Qt3DRender::QBlendEquationArguments::Blending sourceRgbArg)
void specularChanged(const QColor &specular)

Detailed Description

This class is deprecated; use QDiffuseSpecularMaterial instead.

The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

  • Ambient is the color that is emitted by an object without any other light source.
  • Diffuse is the color that is emitted for rought surface reflections with the lights.
  • Specular is the color emitted for shiny surface reflections with the lights.
  • The shininess of a surface is controlled by a float property.
  • Alpha is the transparency of the surface between 0 (fully transparent) and 1 (opaque).

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

Property Documentation

alpha : float

Holds the alpha component of the object which varies between 0 and 1.

The default value is 0.5f.

Access functions:

float alpha() const
void setAlpha(float alpha)

Notifier signal:

void alphaChanged(float alpha)

ambient : QColor

Holds the ambient color.

Access functions:

QColor ambient() const
void setAmbient(const QColor &ambient)

Notifier signal:

void ambientChanged(const QColor &ambient)

blendFunctionArg : Qt3DRender::QBlendEquation::BlendFunction

Holds the blend equation function argument.

Access functions:

Qt3DRender::QBlendEquation::BlendFunction blendFunctionArg() const
void setBlendFunctionArg(Qt3DRender::QBlendEquation::BlendFunction blendFunctionArg)

Notifier signal:

void blendFunctionArgChanged(Qt3DRender::QBlendEquation::BlendFunction blendFunctionArg)

See also Qt3DRender::QBlendEquation::BlendFunction.

destinationAlphaArg : Qt3DRender::QBlendEquationArguments::Blending

Holds the blend equation destination alpha blending argument.

Access functions:

Qt3DRender::QBlendEquationArguments::Blending destinationAlphaArg() const
void setDestinationAlphaArg(Qt3DRender::QBlendEquationArguments::Blending destinationAlphaArg)

Notifier signal:

void destinationAlphaArgChanged(Qt3DRender::QBlendEquationArguments::Blending destinationAlphaArg)

See also Qt3DRender::QBlendEquationArguments::Blending.

destinationRgbArg : Qt3DRender::QBlendEquationArguments::Blending

Holds the blend equation destination RGB blending argument.

Access functions:

Qt3DRender::QBlendEquationArguments::Blending destinationRgbArg() const
void setDestinationRgbArg(Qt3DRender::QBlendEquationArguments::Blending destinationRgbArg)

Notifier signal:

void destinationRgbArgChanged(Qt3DRender::QBlendEquationArguments::Blending destinationRgbArg)

See also Qt3DRender::QBlendEquationArguments::Blending.

diffuse : QColor

Holds the diffuse color.

Access functions:

QColor diffuse() const
void setDiffuse(const QColor &diffuse)

Notifier signal:

void diffuseChanged(const QColor &diffuse)

shininess : float

Holds the shininess exponent.

Access functions:

float shininess() const
void setShininess(float shininess)

Notifier signal:

void shininessChanged(float shininess)

sourceAlphaArg : Qt3DRender::QBlendEquationArguments::Blending

Holds the blend equation source alpha blending argument.

Access functions:

Qt3DRender::QBlendEquationArguments::Blending sourceAlphaArg() const
void setSourceAlphaArg(Qt3DRender::QBlendEquationArguments::Blending sourceAlphaArg)

Notifier signal:

void sourceAlphaArgChanged(Qt3DRender::QBlendEquationArguments::Blending sourceAlphaArg)

See also Qt3DRender::QBlendEquationArguments::Blending.

sourceRgbArg : Qt3DRender::QBlendEquationArguments::Blending

Holds the blend equation source RGB blending argument.

Access functions:

Qt3DRender::QBlendEquationArguments::Blending sourceRgbArg() const
void setSourceRgbArg(Qt3DRender::QBlendEquationArguments::Blending sourceRgbArg)

Notifier signal:

void sourceRgbArgChanged(Qt3DRender::QBlendEquationArguments::Blending sourceRgbArg)

See also Qt3DRender::QBlendEquationArguments::Blending.

specular : QColor

Holds the specular color.

Access functions:

QColor specular() const
void setSpecular(const QColor &specular)

Notifier signal:

void specularChanged(const QColor &specular)

Member Function Documentation

QPhongAlphaMaterial::QPhongAlphaMaterial(Qt3DCore::QNode *parent = nullptr)

Constructs a new QPhongAlphaMaterial instance with parent object parent.

[virtual] QPhongAlphaMaterial::~QPhongAlphaMaterial()

Destroys the QPhongAlphaMaterial.

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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.0/qt3dextras-qphongalphamaterial.html