Share code on platforms

With Kotlin Multiplatform, you can share the code using the mechanisms Kotlin provides:

If you need to access platform-specific APIs from the shared code, use the Kotlin mechanism of expected and actual declarations.

Share code on all platforms

If you have business logic that is common for all platforms, you don’t need to write the same code for each platform – just share it in the common source set.

Code shared for all platforms

All platform-specific source sets depend on the common source set by default. You don’t need to specify any dependsOn relations manually for default source sets, such as jvmMain, macosX64Main, and others.

If you need to access platform-specific APIs from the shared code, use the Kotlin mechanism of expected and actual declarations.

Share code on similar platforms

You often need to create several native targets that could potentially reuse a lot of the common logic and third-party APIs.

For example, in a typical multiplatform project targeting iOS, there are two iOS-related targets: one is for iOS ARM64 devices, the other is for the x64 simulator. They have separate platform-specific source sets, but in practice there is rarely a need for different code for the device and simulator, and their dependencies are much the same. So iOS-specific code could be shared between them.

Evidently, in this setup it would be desirable to have a shared source set for two iOS targets, with Kotlin/Native code that could still directly call any of the APIs that are common to both the iOS device and the simulator.

In this case, you can share code across native targets in your project using the hierarchical structure.

To enable the hierarchy structure support, add the following option to your gradle.properties.

kotlin.mpp.enableGranularSourceSetsMetadata=true 

There are two ways you can create the hierarchical structure:

Learn more about sharing code in libraries and using Native libraries in the hierarchical structure.

Use target shortcuts

In a typical multiplatform project with two iOS-related targets – iosArm64 and iosX64, the hierarchical structure includes an intermediate source set (iosMain), which is used by the platform-specific source sets.

Code shared for iOS targets

The kotlin-multiplatform plugin provides target shortcuts for creating structures for common combinations of targets.

Target shortcut

Targets

ios

iosArm64, iosX64

watchos

watchosArm32, watchosArm64, watchosX64

tvos

tvosArm64, tvosX64

All shortcuts create similar hierarchical structures in the code. For example, the ios shortcut creates the following hierarchical structure:

kotlin { sourceSets{ val commonMain by sourceSets.getting val iosX64Main by sourceSets.getting val iosArm64Main by sourceSets.getting val iosMain by sourceSets.creating { dependsOn(commonMain) iosX64Main.dependsOn(this) iosArm64Main.dependsOn(this) } } } 
kotlin { sourceSets{ iosMain { dependsOn(commonMain) iosX64Main.dependsOn(it) iosArm64Main.dependsOn(it) } } } 

Target shortcuts and ARM64 (Apple Silicon) simulators

The target shortcuts ios, watchos, and tvos don't include the simulator targets for ARM64 (Apple Silicon) platforms: iosSimulatorArm64, watchosSimulatorArm64, and tvosSimulatorArm64. If you use the target shortcuts and want to build the project for an Apple Silicon simulator, adjust the build script the following way:

  1. Add the *SimulatorArm64 simulator target you need.

  2. Connect the simulator target with the shortcut using the source set dependencies (dependsOn).

kotlin { ios() // Add the ARM64 simulator target iosSimulatorArm64() val iosMain by sourceSets.getting val iosTest by sourceSets.getting val iosSimulatorArm64Main by sourceSets.getting val iosSimulatorArm64Test by sourceSets.getting // Set up dependencies between the source sets iosSimulatorArm64Main.dependsOn(iosMain) iosSimulatorArm64Test.dependsOn(iosTest) } 
kotlin { ios() // Add the ARM64 simulator target iosSimulatorArm64() // Set up dependencies between the source sets sourceSets { // ... iosSimulatorArm64Main { dependsOn(iosMain) } iosSimulatorArm64Test { dependsOn(iosTest) } } } 

Configure the hierarchical structure manually

To create the hierarchical structure manually, introduce an intermediate source set that holds the shared code for several targets and create a structure of the source sets including the intermediate one.

Hierarchical structure

For example, if you want to share code among native Linux, Windows, and macOS targets – linuxX64M, mingwX64, and macosX64:

  1. Add the intermediate source set desktopMain that holds the shared logic for these targets.

  2. Specify the hierarchy of source sets using the dependsOn relation.

kotlin{ sourceSets { val desktopMain by creating { dependsOn(commonMain) } val linuxX64Main by getting { dependsOn(desktopMain) } val mingwX64Main by getting { dependsOn(desktopMain) } val macosX64Main by getting { dependsOn(desktopMain) } } } 
kotlin { sourceSets { desktopMain { dependsOn(commonMain) } linuxX64Main { dependsOn(desktopMain) } mingwX64Main { dependsOn(desktopMain) } macosX64Main { dependsOn(desktopMain) } } } 

You can have a shared source set for the following combinations of targets:

  • JVM + JS + Native

  • JVM + Native

  • JS + Native

  • JVM + JS

  • Native

Kotlin doesn’t currently support sharing a source set for these combinations:

  • Several JVM targets

  • JVM + Android targets

  • Several JS targets

If you need to access platform-specific APIs from a shared native source set, IntelliJ IDEA will help you detect common declarations that you can use in the shared native code. For other cases, use the Kotlin mechanism of expected and actual declarations.

Share code in libraries

Thanks to the hierarchical project structure, libraries can also provide common APIs for a subset of targets. When a library is published, the API of its intermediate source sets is embedded into the library artifacts along with information about the project structure. When you use this library, the intermediate source sets of your project access only those APIs of the library which are available to the targets of each source set.

For example, check out the following source set hierarchy from the kotlinx.coroutines repository:

Library hierarchical structure

The concurrent source set declares the function runBlocking and is compiled for the JVM and the native targets. Once the kotlinx.coroutines library is updated and published with the hierarchical project structure, you can depend on it and call runBlocking from a source set that is shared between the JVM and native targets since it matches the “targets signature” of the library’s concurrent source set.

Use native libraries in the hierarchical structure

You can use platform-dependent libraries like Foundation, UIKit, and POSIX in source sets shared among several native targets. This helps you share more native code without being limited by platform-specific dependencies.

No additional steps are required – everything is done automatically. IntelliJ IDEA will help you detect common declarations that you can use in the shared code.

To enable usage of platform-dependent libraries in shared source sets, add the following to your gradle.properties:

kotlin.mpp.enableGranularSourceSetsMetadata=true kotlin.native.enableDependencyPropagation=false 

In addition to platform libraries shipped with Kotlin/Native, this approach can also handle custom cinterop libraries making them available in shared source sets. To enable this support, specify the additional kotlin.mpp.enableCInteropCommonization key:

kotlin.mpp.enableCInteropCommonization=true 
Last modified: 13 September 2021

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https://kotlinlang.org/docs/mpp-share-on-platforms.html