activeTexture method

  1. @DomName('WebGL2RenderingContext.activeTexture')
  2. @DocsEditable()
  3. @Experimental()
void activeTexture(int texture)

Source

@DomName('WebGL2RenderingContext.activeTexture')
@DocsEditable()
@Experimental() // untriaged
void activeTexture(int texture) => _blink.BlinkWebGL2RenderingContext.instance
    .activeTexture_Callback_1_(this, texture);

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Licensed under the Creative Commons Attribution-ShareAlike License v4.0.
https://api.dartlang.org/stable/1.24.3/dart-web_gl/RenderingContext2/activeTexture.html