uniform4fv method

void uniform4fv(UniformLocation location, v)

Source

void uniform4fv(UniformLocation location, v) {
  if ((v is Float32List) &&
      (location is UniformLocation || location == null)) {
    _blink.BlinkWebGL2RenderingContext.instance
        .uniform4fv_Callback_2_(this, location, v);
    return;
  }
  if ((v is List<num>) && (location is UniformLocation || location == null)) {
    _blink.BlinkWebGL2RenderingContext.instance
        .uniform4fv_Callback_2_(this, location, v);
    return;
  }
  throw new ArgumentError("Incorrect number or type of arguments");
}

© 2012 the Dart project authors
Licensed under the Creative Commons Attribution-ShareAlike License v4.0.
https://api.dartlang.org/stable/1.24.3/dart-web_gl/RenderingContext2/uniform4fv.html