getActiveUniformBlockName method

  1. @DomName('WebGL2RenderingContext.getActiveUniformBlockName')
  2. @DocsEditable()
  3. @Experimental()
String getActiveUniformBlockName(Program program, int uniformBlockIndex)

Source

@DomName('WebGL2RenderingContext.getActiveUniformBlockName')
@DocsEditable()
@Experimental() // untriaged
String getActiveUniformBlockName(Program program, int uniformBlockIndex) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .getActiveUniformBlockName_Callback_2_(
            this, program, uniformBlockIndex);

© 2012 the Dart project authors
Licensed under the Creative Commons Attribution-ShareAlike License v4.0.
https://api.dartlang.org/stable/1.24.3/dart-web_gl/RenderingContext2/getActiveUniformBlockName.html