std::UniformRandomBitGenerator
Defined in header <random> | ||
|---|---|---|
template <class G>
concept UniformRandomBitGenerator =
std::Invocable<G&> &&
std::UnsignedIntegral<std::invoke_result_t<G&>> &&
requires {
G::min(); requires std::Same<decltype(G::min()), std::invoke_result_t<G&>>;
G::max(); requires std::Same<decltype(G::max()), std::invoke_result_t<G&>>;
};
| (since C++20) |
The concept UniformRandomBitGenerator <G> specifies that G is the type of a uniform random bit generator, that is, objects of type G is a function object returning unsigned integer values such that each value in the range of possible results has (ideally) equal probability of being returned.
UniformRandomBitGenerator<G> is satisfied only if, given any object g of type G:
-
G::min()andG::max()are constant expressions; -
G::min() < G::max() -
g()is in the range[G::min(), G::max()] -
g()has amortized constant complexity.
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