AudioEffectPhaser

Inherits: AudioEffect < Resource < Reference < Object

Adds a phaser audio effect to an Audio bus.

Combines the original signal with a copy that is slightly out of phase with the original.

Description

Combines phase-shifted signals with the original signal. The movement of the phase-shifted signals is controlled using a low-frequency oscillator.

Properties

float depth 1.0
float feedback 0.7
float range_max_hz 1600.0
float range_min_hz 440.0
float rate_hz 0.5

Property Descriptions

float depth

Default 1.0
Setter set_depth(value)
Getter get_depth()

Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4.

float feedback

Default 0.7
Setter set_feedback(value)
Getter get_feedback()

Output percent of modified sound. Value can range from 0.1 to 0.9.

float range_max_hz

Default 1600.0
Setter set_range_max_hz(value)
Getter get_range_max_hz()

Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.

float range_min_hz

Default 440.0
Setter set_range_min_hz(value)
Getter get_range_min_hz()

Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.

float rate_hz

Default 0.5
Setter set_rate_hz(value)
Getter get_rate_hz()

Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_audioeffectphaser.html