VisualShaderNodeColorFunc

Inherits: VisualShaderNode < Resource < Reference < Object

A Color function to be used within the visual shader graph.

Description

Accept a Color to the input port and transform it according to function.

Properties

Function function 0

Enumerations

enum Function:

  • FUNC_GRAYSCALE = 0 --- Converts the color to grayscale using the following formula:
vec3 c = input;
float max1 = max(c.r, c.g);
float max2 = max(max1, c.b);
float max3 = max(max1, max2);
return vec3(max3, max3, max3);
  • FUNC_SEPIA = 1 --- Applies sepia tone effect using the following formula:
vec3 c = input;
float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189);
float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168);
float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131);
return vec3(r, g, b);

Property Descriptions

Function function

Default 0
Setter set_function(value)
Getter get_function()

A function to be applied to the input color. See Function for options.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualshadernodecolorfunc.html