VisualScriptFunctionCall

Inherits: VisualScriptNode < Resource < Reference < Object

Properties

String base_script
String base_type "Object"
Variant.Type basic_type
CallMode call_mode 0
String function ""
NodePath node_path
RPCCallMode rpc_call_mode 0
String singleton
int use_default_args
bool validate true

Enumerations

enum CallMode:

  • CALL_MODE_SELF = 0
  • CALL_MODE_NODE_PATH = 1
  • CALL_MODE_INSTANCE = 2
  • CALL_MODE_BASIC_TYPE = 3
  • CALL_MODE_SINGLETON = 4

enum RPCCallMode:

  • RPC_DISABLED = 0
  • RPC_RELIABLE = 1
  • RPC_UNRELIABLE = 2
  • RPC_RELIABLE_TO_ID = 3
  • RPC_UNRELIABLE_TO_ID = 4

Property Descriptions

String base_script

Setter set_base_script(value)
Getter get_base_script()

String base_type

Default "Object"
Setter set_base_type(value)
Getter get_base_type()

Variant.Type basic_type

Setter set_basic_type(value)
Getter get_basic_type()

CallMode call_mode

Default 0
Setter set_call_mode(value)
Getter get_call_mode()

String function

Default ""
Setter set_function(value)
Getter get_function()

NodePath node_path

Setter set_base_path(value)
Getter get_base_path()

RPCCallMode rpc_call_mode

Default 0
Setter set_rpc_call_mode(value)
Getter get_rpc_call_mode()

String singleton

Setter set_singleton(value)
Getter get_singleton()

int use_default_args

Setter set_use_default_args(value)
Getter get_use_default_args()

bool validate

Default true
Setter set_validate(value)
Getter get_validate()

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualscriptfunctioncall.html