ResourceInteractiveLoader

Inherits: Reference < Object

Interactive Resource loader.

Description

Interactive Resource loader. This object is returned by ResourceLoader when performing an interactive load. It allows loading resources with high granularity, which makes it mainly useful for displaying loading bars or percentages.

Methods

Resource get_resource ( )
int get_stage ( ) const
int get_stage_count ( ) const
Error poll ( )
Error wait ( )

Method Descriptions

Resource get_resource ( )

Returns the loaded resource if the load operation completed successfully, null otherwise.

int get_stage ( ) const

Returns the load stage. The total amount of stages can be queried with get_stage_count.

int get_stage_count ( ) const

Returns the total amount of stages (calls to poll) needed to completely load this resource.

Error poll ( )

Polls the loading operation, i.e. loads a data chunk up to the next stage.

Returns @GlobalScope.OK if the poll is successful but the load operation has not finished yet (intermediate stage). This means poll will have to be called again until the last stage is completed.

Returns @GlobalScope.ERR_FILE_EOF if the load operation has completed successfully. The loaded resource can be obtained by calling get_resource.

Returns another Error code if the poll has failed.

Error wait ( )

Polls the loading operation successively until the resource is completely loaded or a poll fails.

Returns @GlobalScope.ERR_FILE_EOF if the load operation has completed successfully. The loaded resource can be obtained by calling get_resource.

Returns another Error code if a poll has failed, aborting the operation.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_resourceinteractiveloader.html