VisualScriptEditor

Inherits: Object

Methods

void add_custom_node ( String name, String category, Script script )
void remove_custom_node ( String name, String category )

Signals

custom_nodes_updated ( )

Emitted when a custom Visual Script node is added or removed.

Method Descriptions

void add_custom_node ( String name, String category, Script script )

Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the category as the parameter.

void remove_custom_node ( String name, String category )

Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_visualscripteditor.html