LightOccluder2D

Inherits: Node2D < CanvasItem < Node < Object

Category: Core

Brief Description

Occludes light cast by a Light2D, thus casting shadows.

Member Functions

int get_occluder_light_mask ( ) const
OccluderPolygon2D get_occluder_polygon ( ) const
void set_occluder_light_mask ( int mask )
void set_occluder_polygon ( OccluderPolygon2D polygon )

Description

Occludes light cast by a Light2D, thus casting shadows. The LightOccluder2D must be provided with a shape (see OccluderPolygon2D) that allows the shadow to be computed. This shape affects the resulting shadow, while the shape of the representating asset shadowed does not actually affect shadows.

Member Function Description

int get_occluder_light_mask ( ) const

Return the light mask of the LightOccluder2D.

OccluderPolygon2D get_occluder_polygon ( ) const

Return the OccluderPolygon2D that defines the LightOccluder2D.

void set_occluder_light_mask ( int mask )

Set the LightOccluder2D light mask. The LightOccluder2D will cast shadows only from Light2Ds that belong to the same light mask(s).

void set_occluder_polygon ( OccluderPolygon2D polygon )

Set the OccluderPolygon2D that defines the LightOccluder2D.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_lightoccluder2d.html