TouchScreenButton

Inherits: Node2D < CanvasItem < Node < Object

Category: Core

Brief Description

Member Functions

String get_action ( ) const
Object get_bitmask ( ) const
Object get_shape ( ) const
Object get_texture ( ) const
Object get_texture_pressed ( ) const
int get_visibility_mode ( ) const
bool is_passby_press_enabled ( ) const
bool is_pressed ( ) const
bool is_shape_centered ( ) const
bool is_shape_visible ( ) const
void set_action ( String action )
void set_bitmask ( Object bitmask )
void set_passby_press ( bool enabled )
void set_shape ( Object shape )
void set_shape_centered ( bool bool )
void set_shape_visible ( bool bool )
void set_texture ( Object texture )
void set_texture_pressed ( Object texture_pressed )
void set_visibility_mode ( int mode )

Signals

  • pressed ( )
  • released ( )

Member Function Description

String get_action ( ) const

Object get_bitmask ( ) const

Object get_shape ( ) const

Object get_texture ( ) const

Object get_texture_pressed ( ) const

int get_visibility_mode ( ) const

bool is_passby_press_enabled ( ) const

bool is_pressed ( ) const

bool is_shape_centered ( ) const

bool is_shape_visible ( ) const

void set_action ( String action )

void set_bitmask ( Object bitmask )

void set_passby_press ( bool enabled )

void set_shape ( Object shape )

void set_shape_centered ( bool bool )

void set_shape_visible ( bool bool )

void set_texture ( Object texture )

void set_texture_pressed ( Object texture_pressed )

void set_visibility_mode ( int mode )

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_touchscreenbutton.html