ViewportSprite

Inherits: Node2D < CanvasItem < Node < Object

Category: Core

Brief Description

Displays a viewport as a sprite.

Member Functions

Color get_modulate ( ) const
Vector2 get_offset ( ) const
NodePath get_viewport_path ( ) const
bool is_centered ( ) const
void set_centered ( bool centered )
void set_modulate ( Color modulate )
void set_offset ( Vector2 offset )
void set_viewport_path ( NodePath path )

Description

Used to display a Viewport node at some position in the world, without having to mess with RenderTargetTextures.

Member Function Description

Color get_modulate ( ) const

Get color modulation for the texture. All texture pixels are multiplied by this color.

Vector2 get_offset ( ) const

get the offset to the origin of the texture.

NodePath get_viewport_path ( ) const

Return the path to the shown Viewport node.

bool is_centered ( ) const

Return whether the viewport’s texture is centered on the origin.

void set_centered ( bool centered )

Set whether the viewport’s texture should be centered on the origin.

void set_modulate ( Color modulate )

Set color modulation for the texture. All texture pixels are multiplied by this color. Color may contain rgb values above 1 to achieve a highlight effect.

void set_offset ( Vector2 offset )

Set the offset to the origin of the texture.

void set_viewport_path ( NodePath path )

Set the path to the shown Viewport node.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_viewportsprite.html