VehicleBody

Inherits: PhysicsBody < CollisionObject < Spatial < Node < Object

Category: Core

Brief Description

Member Functions

float get_brake ( ) const
float get_engine_force ( ) const
float get_friction ( ) const
Vector3 get_linear_velocity ( ) const
float get_mass ( ) const
float get_steering ( ) const
void set_brake ( float brake )
void set_engine_force ( float engine_force )
void set_friction ( float friction )
void set_mass ( float mass )
void set_steering ( float steering )

Member Function Description

float get_brake ( ) const

float get_engine_force ( ) const

float get_friction ( ) const

Vector3 get_linear_velocity ( ) const

Returns the VehicleBody’s velocity vector. To get the absolute speed in scalar value, get the length of the return vector in pixels/second. Example:

# vehicle is an instance of VehicleBody
var speed = vehicle.get_linear_velocity().length()

float get_mass ( ) const

float get_steering ( ) const

void set_brake ( float brake )

void set_engine_force ( float engine_force )

void set_friction ( float friction )

void set_mass ( float mass )

void set_steering ( float steering )

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_vehiclebody.html