WorldEnvironment

Inherits: Spatial < Node < Object

Category: Core

Brief Description

Sets environment properties for the entire scene

Member Functions

Environment get_environment ( ) const
void set_environment ( Environment env )

Description

The WorldEnvironment node can be added to a scene in order to set default Environment variables for the scene. The WorldEnvironment can be overridden by an Environment node set on the current Camera. Additionally, only one WorldEnvironment may be instanced in a given scene at a time. The WorldEnvironment allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox).

Member Function Description

Environment get_environment ( ) const

Return the Environment currently bound.

void set_environment ( Environment env )

Set the currently bound Environment to the one specified.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_worldenvironment.html