ProximityGroup

Inherits: Spatial < Node < Object

Category: Core

Brief Description

General purpose proximity-detection node.

Member Functions

void broadcast ( String name, Variant parameters )
Vector3 get_grid_radius ( ) const
void set_dispatch_mode ( int mode )
void set_grid_radius ( Vector3 radius )
void set_group_name ( String name )

Signals

Description

General purpose proximity-detection node.

Member Function Description

void broadcast ( String name, Variant parameters )

Vector3 get_grid_radius ( ) const

void set_dispatch_mode ( int mode )

void set_grid_radius ( Vector3 radius )

void set_group_name ( String name )

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_proximitygroup.html