Navigation2D

Inherits: Node2D < CanvasItem < Node < Object

Category: Core

Brief Description

Member Functions

Vector2 get_closest_point ( Vector2 to_point )
Object get_closest_point_owner ( Vector2 to_point )
Vector2Array get_simple_path ( Vector2 start, Vector2 end, bool optimize=true )
int navpoly_create ( NavigationPolygon mesh, Matrix32 xform, Object owner=NULL )
void navpoly_remove ( int id )
void navpoly_set_transform ( int id, Matrix32 xform )

Member Function Description

Vector2 get_closest_point ( Vector2 to_point )

Object get_closest_point_owner ( Vector2 to_point )

Vector2Array get_simple_path ( Vector2 start, Vector2 end, bool optimize=true )

int navpoly_create ( NavigationPolygon mesh, Matrix32 xform, Object owner=NULL )

void navpoly_remove ( int id )

void navpoly_set_transform ( int id, Matrix32 xform )

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_navigation2d.html