TextureProgress

Inherits: Range < Control < CanvasItem < Node < Object

Category: Core

Brief Description

Textured progress bar implementation.

Member Functions

float get_fill_degrees ( )
int get_fill_mode ( )
Object get_over_texture ( ) const
Object get_progress_texture ( ) const
Vector2 get_radial_center_offset ( )
float get_radial_initial_angle ( )
Object get_under_texture ( ) const
void set_fill_degrees ( float mode )
void set_fill_mode ( int mode )
void set_over_texture ( Object tex )
void set_progress_texture ( Object tex )
void set_radial_center_offset ( Vector2 mode )
void set_radial_initial_angle ( float mode )
void set_under_texture ( Object tex )

Numeric Constants

  • FILL_LEFT_TO_RIGHT = 0
  • FILL_RIGHT_TO_LEFT = 1
  • FILL_TOP_TO_BOTTOM = 2
  • FILL_BOTTOM_TO_TOP = 3
  • FILL_CLOCKWISE = 4
  • FILL_COUNTER_CLOCKWISE = 5

Description

ProgressBar implementation that is easier to theme (by just passing a few textures).

Member Function Description

float get_fill_degrees ( )

int get_fill_mode ( )

Object get_over_texture ( ) const

Object get_progress_texture ( ) const

Vector2 get_radial_center_offset ( )

float get_radial_initial_angle ( )

Object get_under_texture ( ) const

void set_fill_degrees ( float mode )

void set_fill_mode ( int mode )

void set_over_texture ( Object tex )

void set_progress_texture ( Object tex )

void set_radial_center_offset ( Vector2 mode )

void set_radial_initial_angle ( float mode )

void set_under_texture ( Object tex )

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_textureprogress.html