RayShape2D

Inherits: Shape2D < Resource < Reference < Object

Category: Core

Brief Description

Ray 2D shape resource for physics.

Member Functions

float get_length ( ) const
void set_length ( float length )

Description

Ray 2D shape resource for physics. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It’s often useful for characters.

Member Function Description

float get_length ( ) const

Return the length of the ray.

void set_length ( float length )

Set the length of the ray.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_rayshape2d.html