PackedScene

Inherits: Resource < Reference < Object

Category: Core

Brief Description

Member Functions

bool can_instance ( ) const
SceneState get_state ( )
Node instance ( bool gen_edit_state=false ) const
int pack ( Node path )

Description

TODO: explain ownership, and that node does not need to own itself

Member Function Description

bool can_instance ( ) const

SceneState get_state ( )

Node instance ( bool gen_edit_state=false ) const

int pack ( Node path )

Pack will ignore any sub-nodes not owned by given node. See Node.set_owner.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/2.1/classes/class_packedscene.html