AnimationNodeBlend2

Inherits: AnimationNode < Resource < Reference < Object

Blends two animations linearly inside of an AnimationNodeBlendTree.

Description

A resource to add to an AnimationNodeBlendTree. Blends two animations linearly based on an amount value in the [0.0, 1.0] range.

Tutorials

Properties

bool

sync

false

Property Descriptions

bool sync

Default

false

Setter

set_use_sync(value)

Getter

is_using_sync()

If true, sets the optimization to false when calling AnimationNode.blend_input, forcing the blended animations to update every frame.

© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_animationnodeblend2.html