CSGTorus

Inherits: CSGPrimitive < CSGShape < GeometryInstance < VisualInstance < Spatial < Node < Object

A CSG Torus shape.

Description

This node allows you to create a torus for use with the CSG system.

Properties

float

inner_radius

2.0

Material

material

float

outer_radius

3.0

int

ring_sides

6

int

sides

8

bool

smooth_faces

true

Property Descriptions

float inner_radius

Default

2.0

Setter

set_inner_radius(value)

Getter

get_inner_radius()

The inner radius of the torus.

Material material

Setter

set_material(value)

Getter

get_material()

The material used to render the torus.

float outer_radius

Default

3.0

Setter

set_outer_radius(value)

Getter

get_outer_radius()

The outer radius of the torus.

int ring_sides

Default

6

Setter

set_ring_sides(value)

Getter

get_ring_sides()

The number of edges each ring of the torus is constructed of.

int sides

Default

8

Setter

set_sides(value)

Getter

get_sides()

The number of slices the torus is constructed of.

bool smooth_faces

Default

true

Setter

set_smooth_faces(value)

Getter

get_smooth_faces()

If true the normals of the torus are set to give a smooth effect making the torus seem rounded. If false the torus will have a flat shaded look.

© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_csgtorus.html