CameraTexture

Inherits: Texture < Resource < Reference < Object

Texture provided by a CameraFeed.

Description

This texture gives access to the camera texture provided by a CameraFeed.

Note: Many cameras supply YCbCr images which need to be converted in a shader.

Properties

int

camera_feed_id

0

bool

camera_is_active

false

int

flags

0 (parent override)

FeedImage

which_feed

0

Property Descriptions

int camera_feed_id

Default

0

Setter

set_camera_feed_id(value)

Getter

get_camera_feed_id()

The ID of the CameraFeed for which we want to display the image.

bool camera_is_active

Default

false

Setter

set_camera_active(value)

Getter

get_camera_active()

Convenience property that gives access to the active property of the CameraFeed.

FeedImage which_feed

Default

0

Setter

set_which_feed(value)

Getter

get_which_feed()

Which image within the CameraFeed we want access to, important if the camera image is split in a Y and CbCr component.

© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_cameratexture.html