InputEventJoypadButton

Inherits: InputEvent < Resource < Reference < Object

Input event for gamepad buttons.

Description

Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see InputEventJoypadMotion.

Tutorials

Properties

int

button_index

0

bool

pressed

false

float

pressure

0.0

Property Descriptions

int button_index

Default

0

Setter

set_button_index(value)

Getter

get_button_index()

Button identifier. One of the JoystickList button constants.

bool pressed

Default

false

Setter

set_pressed(value)

Getter

is_pressed()

If true, the button's state is pressed. If false, the button's state is released.

float pressure

Default

0.0

Setter

set_pressure(value)

Getter

get_pressure()

Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from 0 to 1.

© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_inputeventjoypadbutton.html