CSGCylinder
Inherits: CSGPrimitive < CSGShape < GeometryInstance < VisualInstance < Spatial < Node < Object
A CSG Cylinder shape.
Description
This node allows you to create a cylinder (or cone) for use with the CSG system.
Properties
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Property Descriptions
bool cone
Default  |  
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Setter  |  set_cone(value)  |  
Getter  |  is_cone()  |  
If true a cone is created, the radius will only apply to one side.
float height
Default  |  
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Setter  |  set_height(value)  |  
Getter  |  get_height()  |  
The height of the cylinder.
Material material
Setter  |  set_material(value)  |  
Getter  |  get_material()  |  
The material used to render the cylinder.
float radius
Default  |  
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Setter  |  set_radius(value)  |  
Getter  |  get_radius()  |  
The radius of the cylinder.
int sides
Default  |  
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Setter  |  set_sides(value)  |  
Getter  |  get_sides()  |  
The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
bool smooth_faces
Default  |  
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Setter  |  set_smooth_faces(value)  |  
Getter  |  get_smooth_faces()  |  
If true the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If false the cylinder will have a flat shaded look.
    © 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
    https://docs.godotengine.org/en/3.3/classes/class_csgcylinder.html