CSGCylinder

Inherits: CSGPrimitive < CSGShape < GeometryInstance < VisualInstance < Spatial < Node < Object

A CSG Cylinder shape.

Description

This node allows you to create a cylinder (or cone) for use with the CSG system.

Properties

bool

cone

false

float

height

1.0

Material

material

float

radius

1.0

int

sides

8

bool

smooth_faces

true

Property Descriptions

bool cone

Default

false

Setter

set_cone(value)

Getter

is_cone()

If true a cone is created, the radius will only apply to one side.

float height

Default

1.0

Setter

set_height(value)

Getter

get_height()

The height of the cylinder.

Material material

Setter

set_material(value)

Getter

get_material()

The material used to render the cylinder.

float radius

Default

1.0

Setter

set_radius(value)

Getter

get_radius()

The radius of the cylinder.

int sides

Default

8

Setter

set_sides(value)

Getter

get_sides()

The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.

bool smooth_faces

Default

true

Setter

set_smooth_faces(value)

Getter

get_smooth_faces()

If true the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If false the cylinder will have a flat shaded look.

© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_csgcylinder.html