VisualScriptPropertyGet

Inherits: VisualScriptNode < Resource < Reference < Object

Properties

String

base_script

String

base_type

"Object"

Variant.Type

basic_type

String

index

NodePath

node_path

String

property

""

CallMode

set_mode

0

Enumerations

enum CallMode:

  • CALL_MODE_SELF = 0
  • CALL_MODE_NODE_PATH = 1
  • CALL_MODE_INSTANCE = 2
  • CALL_MODE_BASIC_TYPE = 3

Property Descriptions

String base_script

Setter

set_base_script(value)

Getter

get_base_script()

String base_type

Default

"Object"

Setter

set_base_type(value)

Getter

get_base_type()

Variant.Type basic_type

Setter

set_basic_type(value)

Getter

get_basic_type()

String index

Setter

set_index(value)

Getter

get_index()

NodePath node_path

Setter

set_base_path(value)

Getter

get_base_path()

String property

Default

""

Setter

set_property(value)

Getter

get_property()

CallMode set_mode

Default

0

Setter

set_call_mode(value)

Getter

get_call_mode()

© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_visualscriptpropertyget.html