VisualScriptYieldSignal

Inherits: VisualScriptNode < Resource < Reference < Object

Properties

String

base_type

"Object"

CallMode

call_mode

0

NodePath

node_path

String

signal

""

Enumerations

enum CallMode:

  • CALL_MODE_SELF = 0
  • CALL_MODE_NODE_PATH = 1
  • CALL_MODE_INSTANCE = 2

Property Descriptions

String base_type

Default

"Object"

Setter

set_base_type(value)

Getter

get_base_type()

CallMode call_mode

Default

0

Setter

set_call_mode(value)

Getter

get_call_mode()

NodePath node_path

Setter

set_base_path(value)

Getter

get_base_path()

String signal

Default

""

Setter

set_signal(value)

Getter

get_signal()

© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_visualscriptyieldsignal.html