Shape

Inherits: Resource < Reference < Object

Inherited By: BoxShape, CapsuleShape, ConcavePolygonShape, ConvexPolygonShape, CylinderShape, HeightMapShape, PlaneShape, RayShape, SphereShape

Base class for all 3D shape resources.

Description

Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a PhysicsBody or Area objects.

Tutorials

Properties

float

margin

0.04

Property Descriptions

float margin

Default

0.04

Setter

set_margin(value)

Getter

get_margin()

The collision margin for the shape. Used in Bullet Physics only.

Collision margins allow collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp.

© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_shape.html