MenuButton
Inherits: Button < BaseButton < Control < CanvasItem < Node < Object
Special button that brings up a PopupMenu when clicked.
Description
Special button that brings up a PopupMenu when clicked.
New items can be created inside this PopupMenu using get_popup().add_item("My Item Name")
. You can also create them directly from the editor. To do so, select the MenuButton
node, then in the toolbar at the top of the 2D editor, click Items then click Add in the popup. You will be able to give each item new properties.
See also BaseButton which contains common properties and methods associated with this node.
Properties
action_mode |
| |
flat |
| |
focus_mode |
| |
| ||
toggle_mode |
|
Methods
get_popup ( ) const | |
void | set_disable_shortcuts ( bool disabled ) |
Theme Properties
disabled | ||
focus | ||
font | ||
font_color | Color( 0.88, 0.88, 0.88, 1 ) | |
font_color_disabled | Color( 1, 1, 1, 0.3 ) | |
font_color_hover | Color( 0.94, 0.94, 0.94, 1 ) | |
font_color_pressed | Color( 1, 1, 1, 1 ) | |
hover | ||
hseparation | 3 | |
normal | ||
pressed |
Signals
about_to_show ( )
Emitted when PopupMenu of this MenuButton is about to show.
Property Descriptions
bool switch_on_hover
Default |
|
Setter | set_switch_on_hover(value) |
Getter | is_switch_on_hover() |
If true
, when the cursor hovers above another MenuButton
within the same parent which also has switch_on_hover
enabled, it will close the current MenuButton
and open the other one.
Method Descriptions
PopupMenu get_popup ( ) const
Returns the PopupMenu contained in this button.
void set_disable_shortcuts ( bool disabled )
If true
, shortcuts are disabled and cannot be used to trigger the button.
© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_menubutton.html