SceneTreeTimer

Inherits: Reference < Object

One-shot timer.

Description

A one-shot timer managed by the scene tree, which emits timeout on completion. See also SceneTree.create_timer.

As opposed to Timer, it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:

func some_function():
    print("Timer started.")
    yield(get_tree().create_timer(1.0), "timeout")
    print("Timer ended.")

Properties

float

time_left

Signals

timeout ( )

Emitted when the timer reaches 0.

Property Descriptions

float time_left

Setter

set_time_left(value)

Getter

get_time_left()

The time remaining.

© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_scenetreetimer.html