VisualShaderNodeTransformConstant

Inherits: VisualShaderNode < Resource < Reference < Object

A Transform constant for use within the visual shader graph.

Description

A constant Transform, which can be used as an input node.

Properties

Transform

constant

Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )

Property Descriptions

Transform constant

Default

Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )

Setter

set_constant(value)

Getter

get_constant()

A Transform constant which represents the state of this node.

© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_visualshadernodetransformconstant.html