CameraServer

Inherits: Object

Server keeping track of different cameras accessible in Godot.

Description

The CameraServer keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.

It is notably used to provide AR modules with a video feed from the camera.

Methods

void

add_feed ( CameraFeed feed )

Array

feeds ( )

CameraFeed

get_feed ( int index )

int

get_feed_count ( )

void

remove_feed ( CameraFeed feed )

Signals

camera_feed_added ( int id )

Emitted when a CameraFeed is added (e.g. webcam is plugged in).

camera_feed_removed ( int id )

Emitted when a CameraFeed is removed (e.g. webcam is unplugged).

Enumerations

enum FeedImage:

  • FEED_RGBA_IMAGE = 0 --- The RGBA camera image.
  • FEED_YCBCR_IMAGE = 0 --- The YCbCr camera image.
  • FEED_Y_IMAGE = 0 --- The Y component camera image.
  • FEED_CBCR_IMAGE = 1 --- The CbCr component camera image.

Method Descriptions

void add_feed ( CameraFeed feed )

Adds a camera feed to the camera server.

Array feeds ( )

Returns an array of CameraFeeds.

CameraFeed get_feed ( int index )

Returns the CameraFeed with this id.

int get_feed_count ( )

Returns the number of CameraFeeds registered.

void remove_feed ( CameraFeed feed )

Removes a CameraFeed.

© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_cameraserver.html