KinematicCollision2D

Inherits: Reference < Object

Collision data for KinematicBody2D collisions.

Description

Contains collision data for KinematicBody2D collisions. When a KinematicBody2D is moved using KinematicBody2D.move_and_collide, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.

This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.

Properties

Object

collider

int

collider_id

0

Variant

collider_metadata

Object

collider_shape

int

collider_shape_index

0

Vector2

collider_velocity

Vector2( 0, 0 )

Object

local_shape

Vector2

normal

Vector2( 0, 0 )

Vector2

position

Vector2( 0, 0 )

Vector2

remainder

Vector2( 0, 0 )

Vector2

travel

Vector2( 0, 0 )

Property Descriptions

Object collider

Getter

get_collider()

The colliding body.

int collider_id

Default

0

Getter

get_collider_id()

The colliding body's unique instance ID. See Object.get_instance_id.

Variant collider_metadata

Getter

get_collider_metadata()

The colliding body's metadata. See Object.

Object collider_shape

Getter

get_collider_shape()

The colliding body's shape.

int collider_shape_index

Default

0

Getter

get_collider_shape_index()

The colliding shape's index. See CollisionObject2D.

Vector2 collider_velocity

Default

Vector2( 0, 0 )

Getter

get_collider_velocity()

The colliding object's velocity.

Object local_shape

Getter

get_local_shape()

The moving object's colliding shape.

Vector2 normal

Default

Vector2( 0, 0 )

Getter

get_normal()

The colliding body's shape's normal at the point of collision.

Vector2 position

Default

Vector2( 0, 0 )

Getter

get_position()

The point of collision, in global coordinates.

Vector2 remainder

Default

Vector2( 0, 0 )

Getter

get_remainder()

The moving object's remaining movement vector.

Vector2 travel

Default

Vector2( 0, 0 )

Getter

get_travel()

The distance the moving object traveled before collision.

© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_kinematiccollision2d.html