KinematicCollision2D
Collision data for KinematicBody2D collisions.
Description
Contains collision data for KinematicBody2D collisions. When a KinematicBody2D is moved using KinematicBody2D.move_and_collide, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
Properties
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Property Descriptions
Object collider
Getter  |  get_collider()  |  
The colliding body.
int collider_id
Default  |  
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Getter  |  get_collider_id()  |  
The colliding body's unique instance ID. See Object.get_instance_id.
Variant collider_metadata
Getter  |  get_collider_metadata()  |  
The colliding body's metadata. See Object.
Object collider_shape
Getter  |  get_collider_shape()  |  
The colliding body's shape.
int collider_shape_index
Default  |  
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Getter  |  get_collider_shape_index()  |  
The colliding shape's index. See CollisionObject2D.
Vector2 collider_velocity
Default  |  
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Getter  |  get_collider_velocity()  |  
The colliding object's velocity.
Object local_shape
Getter  |  get_local_shape()  |  
The moving object's colliding shape.
Vector2 normal
Default  |  
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Getter  |  get_normal()  |  
The colliding body's shape's normal at the point of collision.
Vector2 position
Default  |  
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Getter  |  get_position()  |  
The point of collision, in global coordinates.
Vector2 remainder
Default  |  
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Getter  |  get_remainder()  |  
The moving object's remaining movement vector.
Vector2 travel
Default  |  
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Getter  |  get_travel()  |  
The distance the moving object traveled before collision.
    © 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
    https://docs.godotengine.org/en/3.3/classes/class_kinematiccollision2d.html