VisualScriptFunctionCall
Inherits: VisualScriptNode < Resource < Reference < Object
Properties
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Enumerations
enum CallMode:
- CALL_MODE_SELF = 0
- CALL_MODE_NODE_PATH = 1
- CALL_MODE_INSTANCE = 2
- CALL_MODE_BASIC_TYPE = 3
- CALL_MODE_SINGLETON = 4
enum RPCCallMode:
- RPC_DISABLED = 0
- RPC_RELIABLE = 1
- RPC_UNRELIABLE = 2
- RPC_RELIABLE_TO_ID = 3
- RPC_UNRELIABLE_TO_ID = 4
Property Descriptions
String base_script
Setter | set_base_script(value) |
Getter | get_base_script() |
String base_type
Default |
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Setter | set_base_type(value) |
Getter | get_base_type() |
Variant.Type basic_type
Setter | set_basic_type(value) |
Getter | get_basic_type() |
CallMode call_mode
Default |
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Setter | set_call_mode(value) |
Getter | get_call_mode() |
String function
Default |
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Setter | set_function(value) |
Getter | get_function() |
NodePath node_path
Setter | set_base_path(value) |
Getter | get_base_path() |
RPCCallMode rpc_call_mode
Default |
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Setter | set_rpc_call_mode(value) |
Getter | get_rpc_call_mode() |
String singleton
Setter | set_singleton(value) |
Getter | get_singleton() |
int use_default_args
Setter | set_use_default_args(value) |
Getter | get_use_default_args() |
bool validate
Default |
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Setter | set_validate(value) |
Getter | get_validate() |
© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_visualscriptfunctioncall.html