Joint2D

Inherits: Node2D < CanvasItem < Node < Object

Inherited By: DampedSpringJoint2D, GrooveJoint2D, PinJoint2D

Base node for all joint constraints in 2D physics.

Description

Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.

Properties

float

bias

0.0

bool

disable_collision

true

NodePath

node_a

NodePath("")

NodePath

node_b

NodePath("")

Property Descriptions

float bias

Default

0.0

Setter

set_bias(value)

Getter

get_bias()

When node_a and node_b move in different directions the bias controls how fast the joint pulls them back to their original position. The lower the bias the more the two bodies can pull on the joint.

bool disable_collision

Default

true

Setter

set_exclude_nodes_from_collision(value)

Getter

get_exclude_nodes_from_collision()

If true, node_a and node_b can not collide.

NodePath node_a

Default

NodePath("")

Setter

set_node_a(value)

Getter

get_node_a()

The first body attached to the joint. Must derive from PhysicsBody2D.

NodePath node_b

Default

NodePath("")

Setter

set_node_b(value)

Getter

get_node_b()

The second body attached to the joint. Must derive from PhysicsBody2D.

© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_joint2d.html