TranslationServer

Inherits: Object

Server that manages all translations.

Description

Server that manages all translations. Translations can be set to it and removed from it.

Tutorials

Methods

void

add_translation ( Translation translation )

void

clear ( )

Array

get_loaded_locales ( ) const

String

get_locale ( ) const

String

get_locale_name ( String locale ) const

void

remove_translation ( Translation translation )

void

set_locale ( String locale )

String

translate ( String message ) const

Method Descriptions

void add_translation ( Translation translation )

Adds a Translation resource.

void clear ( )

Clears the server from all translations.

Array get_loaded_locales ( ) const

Returns an Array of all loaded locales of the game.

String get_locale ( ) const

Returns the current locale of the game.

String get_locale_name ( String locale ) const

Returns a locale's language and its variant (e.g. "en_US" would return "English (United States)").

void remove_translation ( Translation translation )

Removes the given translation from the server.

void set_locale ( String locale )

Sets the locale of the game.

String translate ( String message ) const

Returns the current locale's translation for the given message (key).

© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_translationserver.html