BoneAttachment

Inherits: Spatial < Node < Object

A node that will attach to a bone.

Description

This node must be the child of a Skeleton node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.

Properties

String

bone_name

""

Property Descriptions

String bone_name

Default

""

Setter

set_bone_name(value)

Getter

get_bone_name()

The name of the attached bone.

© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_boneattachment.html