CylinderMesh

Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object

Class representing a cylindrical PrimitiveMesh.

Description

Class representing a cylindrical PrimitiveMesh. This class can be used to create cones by setting either the top_radius or bottom_radius properties to 0.0.

Properties

float

bottom_radius

1.0

float

height

2.0

int

radial_segments

64

int

rings

4

float

top_radius

1.0

Property Descriptions

float bottom_radius

Default

1.0

Setter

set_bottom_radius(value)

Getter

get_bottom_radius()

Bottom radius of the cylinder.

float height

Default

2.0

Setter

set_height(value)

Getter

get_height()

Full height of the cylinder.

int radial_segments

Default

64

Setter

set_radial_segments(value)

Getter

get_radial_segments()

Number of radial segments on the cylinder.

int rings

Default

4

Setter

set_rings(value)

Getter

get_rings()

Number of edge rings along the height of the cylinder.

float top_radius

Default

1.0

Setter

set_top_radius(value)

Getter

get_top_radius()

Top radius of the cylinder.

© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_cylindermesh.html