AudioStreamPlayer

Inherits: Node < Object

Plays back audio non-positionally.

Description

Plays an audio stream non-positionally.

Tutorials

Properties

bool

autoplay

false

String

bus

"Master"

MixTarget

mix_target

0

float

pitch_scale

1.0

bool

playing

false

AudioStream

stream

bool

stream_paused

false

float

volume_db

0.0

Methods

float

get_playback_position ( )

AudioStreamPlayback

get_stream_playback ( )

void

play ( float from_position=0.0 )

void

seek ( float to_position )

void

stop ( )

Signals

finished ( )

Emitted when the audio stops playing.

Enumerations

enum MixTarget:

  • MIX_TARGET_STEREO = 0 --- The audio will be played only on the first channel.
  • MIX_TARGET_SURROUND = 1 --- The audio will be played on all surround channels.
  • MIX_TARGET_CENTER = 2 --- The audio will be played on the second channel, which is usually the center.

Property Descriptions

bool autoplay

Default

false

Setter

set_autoplay(value)

Getter

is_autoplay_enabled()

If true, audio plays when added to scene tree.

String bus

Default

"Master"

Setter

set_bus(value)

Getter

get_bus()

Bus on which this audio is playing.

MixTarget mix_target

Default

0

Setter

set_mix_target(value)

Getter

get_mix_target()

If the audio configuration has more than two speakers, this sets the target channels. See MixTarget constants.

float pitch_scale

Default

1.0

Setter

set_pitch_scale(value)

Getter

get_pitch_scale()

The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.

bool playing

Default

false

Getter

is_playing()

If true, audio is playing.

AudioStream stream

Setter

set_stream(value)

Getter

get_stream()

The AudioStream object to be played.

bool stream_paused

Default

false

Setter

set_stream_paused(value)

Getter

get_stream_paused()

If true, the playback is paused. You can resume it by setting stream_paused to false.

float volume_db

Default

0.0

Setter

set_volume_db(value)

Getter

get_volume_db()

Volume of sound, in dB.

Method Descriptions

float get_playback_position ( )

Returns the position in the AudioStream in seconds.

AudioStreamPlayback get_stream_playback ( )

Returns the AudioStreamPlayback object associated with this AudioStreamPlayer.

void play ( float from_position=0.0 )

Plays the audio from the given from_position, in seconds.

void seek ( float to_position )

Sets the position from which audio will be played, in seconds.

void stop ( )

Stops the audio.

© 2014–2021 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.3/classes/class_audiostreamplayer.html