Body:applyAngularImpulse

Available since LÖVE 0.8.0
This method is not supported in earlier versions.

Applies an angular impulse to a body. This makes a single, instantaneous addition to the body momentum.

A body with with a larger mass will react less. The reaction does not depend on the timestep, and is equivalent to applying a force continuously for 1 second. Impulses are best used to give a single push to a body. For a continuous push to a body it is better to use Body:applyForce.

Function

Synopsis

Body:applyAngularImpulse( impulse )

Arguments

number impulse
The impulse in kilogram-square meter per second.

Returns

Nothing.

See Also


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Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Body:applyAngularImpulse