Transform:setMatrix

Available since LÖVE 11.0
This function is not supported in earlier versions.

Directly sets the Transform's internal 4x4 transformation matrix.

Function

Synopsis

transform = Transform:setMatrix( e1_1, e1_2, ..., e4_4 )

Arguments

number e1_1
The first column of the first row of the matrix.
number e1_2
The second column of the first row of the matrix.
number ...
Additional matrix elements.
number e4_4
The fourth column of the fourth row of the matrix.

Returns

Transform transform
The Transform object the method was called on. Allows easily chaining Transform methods.

Function

Synopsis

transform = Transform:setMatrix( layout, e1_1, e1_2, ..., e4_4 )

Arguments

MatrixLayout layout
How to interpret the matrix element arguments (row-major or column-major).
number e1_1
The first column of the first row of the matrix.
number e1_2
The second column of the first row or the first column of the second row of the matrix, depending on the specified layout.
number ...
Additional matrix elements.
number e4_4
The fourth column of the fourth row of the matrix.

Returns

Transform transform
The Transform object the method was called on. Allows easily chaining Transform methods.

Function

Synopsis

transform = Transform:setMatrix( layout, matrix )

Arguments

MatrixLayout layout
How to interpret the matrix element arguments (row-major or column-major).
table matrix
A flat table containing the 16 matrix elements.

Returns

Transform transform
The Transform object the method was called on. Allows easily chaining Transform methods.

Function

Synopsis

transform = Transform:setMatrix( layout, matrix )

Arguments

MatrixLayout layout
How to interpret the matrix element arguments (row-major or column-major).
table matrix
A table of 4 tables, with each sub-table containing 4 matrix elements.

Returns

Transform transform
The Transform object the method was called on. Allows easily chaining Transform methods.

See Also

© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Transform:setMatrix