SpriteBatch:setBufferSize

Available since LÖVE 0.9.0 and removed in LÖVE 11.0
SpriteBatches now automatically grow when necessary.

Sets the maximum number of sprites the SpriteBatch can hold. Existing sprites in the batch (up to the new maximum) will not be cleared when this function is called.

This function can be slow if it is called every frame, such as from love.update or love.draw.

Function

Synopsis

SpriteBatch:setBufferSize( size )

Arguments

number size
The new maximum number of sprites the batch can hold.

Returns

Nothing.

See Also

© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/SpriteBatch:setBufferSize