love.math.triangulate

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Decomposes a simple convex or concave polygon into triangles.

Function

Synopsis

triangles = love.math.triangulate( polygon )

Arguments

table polygon
Polygon to triangulate. Must not intersect itself.

Returns

table triangles
List of triangles the polygon is composed of, in the form of {{x1, y1, x2, y2, x3, y3}, {x1, y1, x2, y2, x3, y3}, ...}.

Function

Synopsis

triangles = love.math.triangulate( x1, y1, x2, y2, x3, y3, ... )

Arguments

number x1
The position of the first vertex of the polygon on the x-axis.
number y1
The position of the first vertex of the polygon on the y-axis.
number x2
The position of the second vertex of the polygon on the x-axis.
number y2
The position of the second vertex of the polygon on the y-axis.
number x3
The position of the third vertex of the polygon on the x-axis.
number y3
The position of the third vertex of the polygon on the y-axis.

Returns

table triangles
List of triangles the polygon is composed of, in the form of {{x1, y1, x2, y2, x3, y3}, {x1, y1, x2, y2, x3, y3}, ...}.

See Also

© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.math.triangulate