Joystick:getGamepadMappingString

Available since LÖVE 11.3
This function is not supported in earlier versions.

Gets the full gamepad mapping string of this Joystick, or nil if it's not recognized as a gamepad.

The mapping string contains binding information used to map the Joystick's buttons an axes to the standard gamepad layout, and can be used later with love.joystick.loadGamepadMappings.

Function

Synopsis

mappingstring = Joystick:getGamepadMappingString( )

Arguments

None.

Returns

string mappingstring (nil)
A string containing the Joystick's gamepad mappings, or nil if the Joystick is not recognized as a gamepad.

See Also

© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Joystick:getGamepadMappingString