Fixture

Available since LÖVE 0.8.0
This type is not supported in earlier versions.

Fixtures attach shapes to bodies.

Constructors

love.physics.newFixture Creates and attaches a fixture. 0.8.0

Functions

Fixture:destroy Destroys the fixture. 0.8.0
Fixture:getBody Returns the body the fixture is attached to. 0.8.0
Fixture:getBoundingBox Returns the points of the fixture bounding box. 0.8.0
Fixture:getCategory Returns the categories the fixture belongs to. 0.8.0
Fixture:getDensity Returns the density of the fixture. 0.8.0
Fixture:getFilterData Returns the filter data of the fixture. 0.8.0
Fixture:getFriction Returns the friction of the fixture. 0.8.0
Fixture:getGroupIndex Returns the group the fixture belongs to. 0.8.0
Fixture:getMask Returns which categories this fixture should NOT collide with. 0.8.0
Fixture:getMassData Returns the mass, its center and the rotational inertia. 0.8.0
Fixture:getRestitution Returns the restitution of the fixture. 0.8.0
Fixture:getShape Returns the shape of the fixture. 0.8.0
Fixture:getUserData Returns the Lua value associated with this fixture. 0.8.0
Fixture:isDestroyed Gets whether the Fixture is destroyed. 0.9.2
Fixture:isSensor Returns whether the fixture is a sensor. 0.8.0
Fixture:rayCast Casts a ray against the shape of the fixture. 0.8.0
Fixture:setCategory Sets the categories the fixture belongs to. 0.8.0
Fixture:setDensity Sets the density of the fixture. 0.8.0
Fixture:setFilterData Sets the filter data of the fixture. 0.8.0
Fixture:setFriction Sets the friction of the fixture. 0.8.0
Fixture:setGroupIndex Sets the group the fixture belongs to. 0.8.0
Fixture:setMask Sets which categories this fixture should NOT collide with. 0.8.0
Fixture:setRestitution Sets the restitution of the fixture. 0.8.0
Fixture:setSensor Sets whether the fixture should act as a sensor. 0.8.0
Fixture:setUserData Associates a Lua value with the fixture. 0.8.0
Fixture:testPoint Checks if a point is inside the shape of the fixture. 0.8.0
Object:release Immediately destroys the object's Lua reference. 11.0
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.

Supertypes

See Also


© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Fixture